Help for beginners

We want Teosians who have just joined our project to reach the level of seasoned warriors more easily. To that end, we have created comfortable leveling conditions for your characters.



  • The "Legend" mode is available immediately upon character creation.
  • Base experience from all sources (both monster kills and quests) is permanently increased by 50% — on weekends, combined with the bonus, that makes x3 experience!
  • A +100% bonus to gained experience is active every day in summer, and on weekends the rest of the year.
  • To make leveling from 30 to 45 easier, experience for killing monsters in Cloron's Lair and Phantasma Lair is permanently increased by 50% (one and a half times).
  • Experience gained for completing quests is increased (16 times the normal amount).
  • Experience for killing monsters of level 60 and below is increased by 80%.
  • To simplify the early game, newcomers receive a Dungeon Map buff upon character creation.
  • On weekdays from 01:00 to 15:00, every hour a random experience bonus from +1 to +200% is activated on a random PvE map (one for each faction).
  • Creating a character in "Legend" mode grants 20 personal resurrection runes.
  • A beginner's starter kit has been added to help with leveling in the early stages of the game when creating a character in "Legend" mode.
  • A new feature has been added to the game — synergy. By collecting and equipping a set, the player gains bonus stats. It helps close the stat gap with more developed heroes.
  • The "Invite a friend" program is active — a game feature that lets you invite your friends and earn generous bonuses for it. A newcomer who joins our Teos via a friend's referral link receives a Sun Stone (7 days).
  • A new item has appeared in the game — the Special Jeweler's Hammer. A hammer that significantly increases the chance of inserting crystals into level 61-69 shields/weapons and level 61-64 gear. The success chance depends on the crystal's level but does not exceed 50 percent.
  • The Loyalty Points system has been introduced. Newcomers earn LP for completing quests and for reaching level 70 in "Legend" mode.
  • On PvE maps you can find forgotten chests hiding Experience Capsules of various levels. Using one grants a significant amount of experience.
  • White (trivial) mobs give 10% of base experience. You can not only farm gold for leveling, but also make a little progress along the way.
  • Enchanting of level 61+ gear has been reworked: a permanent chance bonus for level 61-64 armor (x3), level 61-64 weapons (x10) and level 68-69 weapons (x2), with a maximum enchant chance of 95%. "Happy hours" stack on top of the permanent bonuses.
  • Spell Books of levels 1/2/3 grant +1 skill point per reading (the points persist through resets). The level 1 book is included in the newcomer pack (level 65), drops with a low chance from level 50+ monsters and can be crafted from Energy Shards.
  • A quest for level 12-15 gear has been added — no slots or enchanting, but with decent stats.
  • The "First day in Teos" quest — a one-day costume, completed once per account.
  • Proelium merchants (1-15) sell weapons with an increased attack bonus — without enchantment, recreation runes or slots.
  • Level 1-4 crystals have been significantly strengthened; the insertion chance for level 1-3 crystals is high, and the insertion cost is symbolic.
  • Nameless Knights in the small zones drop Etain's Potions and zone gear.