The Teos: The Story Continues project was created by fans of the free MMORPG
"Teos: Goddess's Wishes" for fans of the official server. We honor tradition
and try not to change what players loved the official server for, but over time
quite a few changes have been made that only improve the life of Teosians. Here is the list (as of 22.07.2026):
Skills:
Aura of Peace, if you are in a party, affects all party members, or a selected character if the healer is not in a party.
Elemental skills of Mages/Pagans are boosted to level II elements.
The "Flame Wall" skill deals damage equal to magic attack + bonus values.
The "Sacrifice" skill has a fixed 65% success chance. Works on any map. Maximum damage of its first 3 levels: 35,000. A 4th level has been added: available from level 61, maximum damage 40,000.
The Ranger/Assassin "Illusion" skill fully copies the character. The skill can also be cast on allies.
The passive skill "Mana Influx" adds 550/1275/2240/3205/4170/5135/6100 MP and increases magic attack by 11/25/44/64/83/102/122 respectively.
Fixed incorrect behavior of dodge/hit buffs and debuffs. Dodge Master/Hidden Evasion/Concentration/Perfect Stance/Body Guard/
Sharp Shooter/Lucky Maneuver/Spider Web/Berserk now work with percentages, as stated in their descriptions. Previously the number from the description was simply added flat —
for example, Dodge Master lvl 5 added +25 dodge instead of 25%, which is roughly 50 dexterity. The mechanics of dexterity,
dodges and misses work without percentages on all servers. Hit/dodge bonuses for magic attacks (factoring in wisdom) likewise now work as real percentages.
The "First Aid" skill restores health equal to the Defender's/Guardian's wisdom + 2436/6053/11578/22264 HP respectively.
The "Helping Hand" skill has been reworked: the Defender/Guardian transfers stamina (lvl 1), stamina and mana (lvl 2) or health (lvl 3) to an ally at the cost of fully draining their own reserves. The cooldown at all levels is 10 minutes.
The "Divine Shield" skill lasts 5/10/15 seconds respectively. Applies its effect to party allies within a 50-meter radius.
The "Mighty Defense" skill lasts 5/10 seconds respectively. Applies its effect to party allies within a 50-meter radius.
Skills with an immobilize effect (Striking Roots, Earthquake, Leg Strike) work on all monsters except the Kanos Illium bosses (Ales, Lumen, Tainor, Dentatis).
Skills with a "Sleep" effect (Sinister Hypnosis, Lullaby, Phantom Attack, Hypnotize) work on all monsters except some bosses.
Skills with a movement-slowing effect (Water Strike, Wind Strike, Sluggishness, Deadly Attack, Earth Rumble, Ice Ball, Slowing Shot) work on all monsters except some bosses.
The skills "Garrote", "Curse", "Panic", "Clumsiness", "Weakening Shot" and "Bad Luck" work on all monsters.
The "Dragon Slayer" skill works on all bosses.
The "Earth Tremor" skill does not work on bosses. Can be removed with a potion.
Skills that reduce physical defense against melee damage ("Devastating Blow", "Convulsions", "Wild Dance of Death", "Panic") also reduce defense against ranged attacks.
The skills "Wild Rage", "Dance of Death", "Wild Dance of Death", "Earth Tremor", "Iron Whirlwind", "Deadly Shock" and "Demon Strike" work with dual weapons.
The cooldown of "Curse" and "Panic" has been increased to 5 seconds.
The cooldown of Defense Removal lvl 2/3 has been increased to 5 seconds.
The "Large Backpack lvl 1" skill is available for learning at level 15.
The attack speed of level 61-70 bows has been increased by 1 tier. They fire 3 tiers faster than throwing weapons.
The "Hand of Fate" skill works on most bosses. Its duration has been increased from 24 seconds to 5 minutes.
The cooldowns of "Hidden Dexterity", "Hidden Might", "Hidden Vitality", "Hidden Evasion" and "Hidden Rush" are not reset by relogging. They can also be pinned to the skill bar. When the skill triggers, the cooldown is displayed correctly.
The "Hidden Evasion" skill has been weakened: it grants a 50/60/70% chance to dodge ranged attacks and 25/30/35% against melee.
The Ambush skill makes all party members within 15 m invisible to enemies. The invisibility effect does not dissipate on movement. The skill's cooldown has been increased from 1 to 600 seconds.
The skills "Contamination Zone" and "Black Hole" have a static hit chance (95% and 80% respectively) and do not depend on wisdom or dexterity.
When the "Scouting" skill is used, the target's element becomes visible to all players for 15 seconds. The information updates when armor is changed. The effect cannot be dispelled.
The Archer/Hunter "Lullaby" skill, like "Sinister Hypnosis", cannot be dispelled with potions. As before, it stops working if the sleeping target is attacked.
The healing bonus calculation for Priests/Oracles has been changed. The weapon's attack power is included in the bonus. The bonus is calculated as: character's wisdom * 4 + weapon attack power * 2.
The Hidden Vitality skill — a passive skill that increases movement speed by 2 and raises critical hit chance by 25% for 30 seconds. On activation it removes all negative effects.
When casting a heal or another ranged buff (if the distance is too great), the character moves toward the allied target.
The cast range of Reliable Guard and Encouragement has been increased to 12 meters.
The cast time of "Healer" has been reduced to 2.5/2.25/2/1.75/1.5 seconds respectively. The skill is now an AoE: it heals the caster and allies within 15 meters and affects the entire raid.
The cast time of "Cure" has been reduced to 1.5 seconds.
The skills "Entice" and "Confusion" have been weakened: duration reduced to 3, 4, 5 seconds, hit chance reduced to 65, 70 and 75% respectively.
The buffs Power of Fire/Power of Storm/Power of Earth/Power of Water/Fire Armor/Water Armor/Earth Armor/Wind Armor are not visible in target view or in duels, but are visible to allies in the party and raid. They carry a level 2 element.
Damage from debuff-carrying attack skills of Rangers/Assassins and Defenders/Guardians now goes through on mobs immune to blindness/sleep etc. The debuffs themselves are still not applied.
The "Detonate" skill deals damage equal to vitality multiplied by 3/4/5/6 depending on level. "Mental Impact" deals x2 vitality + a level-based bonus. At level 4 "Mental Impact" becomes an AoE and switches players' targets to the attacker.
After using "Stealth", "Ambush" or an invisibility potion, monsters lose interest and do not try to attack an invisible hero.
The dodge granted by "Body Guard" has been halved.
Most Mage/Pagan attack skills have been strengthened: reduced cast and cooldown times, increased damage and range. For example, "Fire Ball" casts in 0.25 s, "Air Hammer" has no cooldown, the range of elemental strikes is increased to 24 meters, and of streams — to 32 meters.
The "Healer" skill takes absorption into account.
Rangers/Assassins gain extremely high speed when activating "Sprinter lvl 4". For party members of other classes the skill's effect is unchanged.
A new skill, "Reanimation", has been introduced — instant resurrection of an ally on PvP maps. Requires no skill points. For Priests/Oracles it triggers instantly; it is also available to Archers/Hunters. A leveled "Resurrection" lvl 3 empowers "Reanimation": the cooldown drops to 20 seconds and the range increases to 100 meters.
The "Resurrection" skill works on "Legend" mode characters at all levels (cast time 8/6/4 seconds).
A new Mage/Pagan passive, "Experienced Spellcaster" (available from level 62): spell casting is not interrupted by monster attacks. In PvP, casting is interrupted as usual.
The "Devolution" skill has been reworked: it transforms an ally into a fox/wolf/golem/gargoyle, adding a damage bonus (from +600 to +3000) and defense against ranged attacks (from +400 to +2200) for 20 seconds. Does not work on the Black Market or in the Dungeon Master challenge.
The radius of "Provocation Circle" has been increased to 9/18/27/36/48/60 meters. When used, the tank receives the "Crowd Fatigue" debuff, which burns health/mana/stamina depending on the number of provoked enemies (removable by a healer).
The Priest/Oracle "Hypnotize" skill is now an AoE: it puts the target and its allies to sleep within a radius of 5/5/6/7 meters.
Stunning Blow, Dazing Blow and Phantom Attack deal pure damage, ignoring the target's defense. Compatible with critical damage and elements.
Defender/Guardian rebalance: base attack of one-handed weapons reduced by 20% (partially returned to one-handed blunt weapons later: +12%). The skills "Two-Handed Master" and "Two-Handed Weapon" are unavailable to Defenders/Guardians. "Smashing Hammer" works only with two-handed blunt weapons (maximum lvl 3), "Fencer" gives Defenders/Guardians +1 attack speed tier for one-handed blunt weapons, swords and axes (maximum lvl 1).
After using a Skill Reset Stone, all shields and ultimate skills go on cooldown.
50-60:
The Water Dragon dungeon (D2), Cursed Desert 1 (CD1), Cursed Desert 2 (CD2), the Football Field (50-60) and Crypticon's Lair are available only to players of levels 50-60.
The boss Kimuraku is available to players of level 60 and below, and spawns on the 3rd floor of the Water Dragon cave.
Level 7 crystals cannot be inserted into gear below level 61.
The Gloves of the Unknown/Bastion, Illusion/Healer, Inquisition/Freedom are available from level 61.
Nameless Knights have been added to the Great Desert 1 (50-60) map.
The habitat of the true forms of Cloron and Fantasma is available only to characters of level 60 and below. An announcement appears when the dragons Fantasma and Cloron spawn.
Quests:
A daily quest chain "Help in the Fight" is available for characters of levels 15/30/55-60. The required number of kills grows per stage (15/15/20/20/25/25/30); the provision bags contain recreation runes and a Crystal Shard of your PvP zone. An uncompleted daily quest disappears after 23 hours.
The repeatable quests "How to Quench a Thirst", "A New Ingredient", "The Red-Eyed One" and "Everyone Does Their Part" for obtaining Symbols of Light/Fury and exchanging them for Regnum chests ("Symbol of Light", "Symbol of Fury") are available from level 60.
Added the quest "All Lives Matter". Completing it grants a crystal transformation recipe (crafting of level 5, 6, 7 absorption crystals).
The "Hero's Chest" quest is now repeatable. In the quest chain, before receiving the chest, you can additionally choose a potion: weapon master (1h) or speed (1h).
Added the quest "Knights of the Nameless". This quest lets you obtain Crystal Shards of levels 1, 2 and 3 — for every 100 knights killed.
Added the quest "Fly Hunt". The reward is a choice: a mushroom-spot map that lets you craft Dusty Mushrooms, or Crystal Transformation Recipe 2 (3 Movement Crystals lvl 1 → 1 Movement Crystal lvl 2 for items 61+).
Added the quest "Counterattack". Destroying 10 defenders of the enemy Regnum grants an Etiva Potion lvl 2 (+50 to all stats for an hour).
Added the quest "License to Kill". For every 50 Kanos boss kills you receive a Mistra Armor Chest.
Added the quest "Island Cleanup". Killing monsters on the Oblivion Insula map can grant a pouch with a random level 6 Crystal.
Added the quest "Nothing Personal". For every 100 kills of Queen Vanos/Queen Kairin the player receives the Queens' Treasures.
Added the repeatable quest "Save the Merchant": 50 rodent tails are exchanged for Eteo Cheese (transferable within the account).
In the epic quests for level 60 and 70 weapons you can choose the weapon type: Priest/Oracle/Mage/Pagan — staff or dagger, Assassin/Ranger — claws or dagger.
Loot-for-etin exchange quests have been consolidated: 10 times more items per session — 10 times more etins.
The "Doppelgangers" quest (reward — Spell Book lvl 1) is now account-wide: Dios kills count from any character.
A fully working in-game shop. Item preview on your character works when selecting goods. You can give each other gifts through the shop.
The raid has been reworked — its capacity is increased to 300 players, a raid cannot be disbanded, 10 raid sub-leaders have been added who can kick and move players around the raid, and a marker has been added that highlights the selected target. Sub-leaders can invite players from the region and from their guilds. You can select your own character in the raid with Ctrl+F1; kicking from the raid is only possible via the "Kick" menu item while holding Shift (misclick protection). In the logs you can enable notifications about raid sub-leader status being granted/removed, enable "Raid member movement logs", and when a party member is kicked, the log shows the name of the player who kicked them. A player kicked from a party is barred from rejoining that party for 30 minutes; to return earlier, the player must receive a party invitation from the leader/sub-leaders (of the party/raid). An option has been added to restrict raid entry by level.
Effect disabling has been reworked: the "Effects" checkbox disables weapon glow and some map/monster effects. A new extreme option disables effects when skills are used. Portals, barriers and quest markers are visible even with effects disabled.
The appearance of the Vail and Nordein has been updated. New hairstyles and faces have been added for all races.
Players can easily find the monsters they need by opening an active quest and the map, which will show the locations of the required creatures.
The blacklist filters messages in all chat types from a blocked player, works by nickname (including players of the opposing faction) and blocks the blocked player's game actions and emotes. The blacklist is shared across the entire account.
Skill locking is done with a convenient button on the main skill bar with 2 positions:
Up to 4 additional skill bars can be added on screen. All additional bars can be switched with arrows.
In settings -> extra bar you can enable/disable the Shift+1,2..0 hotkeys for the 3rd skill bar and Alt+1,2..0 for the 4th.
A targeted enemy disappears from the target frame after death.
Added a notification in the form of a blinking icon of the minimized client on summon, trade, new private chat message, system messages, party invite/duel offer. Blink types can be disabled selectively.
The party finder shows characters whose level is up to 20 points above/below yours (previously 5 points).
Map and dungeon loading times have been reduced.
A new client. The main advantage of the new version is game engine optimization, which brought a significant
graphics improvement. The options support more screen resolutions, including Full HD 1920x1080.
All items are activated with the right mouse button to avoid accidental use when moving things.
An additional trade confirmation button (which helps prevent scams). When a trade is cancelled, the inventory window closes.
New loading screens.
An automatic stat distribution button has appeared — points are distributed in a class-appropriate ratio that you can customize.
On the Black Market you can use skills and summon a mount. Cross-faction trading between players is available on the Black Market. A banker works on the market.
Bonus damage from enchantment is displayed and depends on the weapon's level and type (one-handed, two-handed, spear, staff, etc.). More details — in the enchanting guide.
Nicknames of members of the raid party the player is in are highlighted in green.
An additional minimap has been added when in a party/raid, with the ability for party/raid leaders to leave markers.
The /party and /join commands have been shortened to /p /j for convenience. Friends and guild members can be invited to a party from any map via the context menu.
Any weapon/armor and elixirs can be pinned to the "revolver" skills tab.
Mount flight has been added. On PvE maps flying mounts do not require a flight potion.
Emoticons have been introduced: a graphical selection window, server-side emotes, with a limit of 3 emoticons per message.
The chance of "falling through" the ground after teleportation or resurrection has been reduced.
Item link: Shift+RMB on an item sends its full information to chat (works in all chats except general).
Flexible client settings: an "Options" menu with fine-tuning of lighting, effects, HP bars and view distances; color and font settings for any chat type and logs; V-Sync; disabling guild names above characters; key remapping via CONFIG.INI.
Inventory and warehouse sorting (launched while holding Shift).
Potions can be bound by type to skill bar slots — a new stack is picked up automatically.
On login, the last 40 messages of trade, guild and regional chats and whispers are preloaded.
Buff and chat windows can be moved around the screen while holding Ctrl — the position persists after relogging.
Protection against accidental actions: re-purchasing a temporary item in the shop and taking a personal item above your level from the bank require holding Ctrl.
The raid list highlights members' debuffs (removable and non-removable) — by default for Priests/Oracles, optionally for all classes.
The camera zoom-out limit has been doubled.
New items:
15-second potions of +100/180/340/700 stats are available. The cooldown of Invulnerability Elixirs is independent of the cooldown of these potions and other flasks.
The Perfect Extraction Hammer, giving a 100% chance of successful crystal extraction.
The Dios Summon Stone.
The Level Reduction Crystal.
The Rank Reset Stone. Activated only with RMB+Shift — protection against accidental use.
The Raid Summon Rune. Can be used only by the raid leader and sub-leader.
The Dungeon Map.
Helps you navigate dungeons. Lasts for 30 days.
New mounts, including two-seaters and over 40 temporary ones. Summoning of most mounts is faster, some are instant.
When using Premium recreation runes there is a chance to double the required stat (VIT/DEX/STR/LUC/INT/WIS) beyond its maximum value. There are mana and stamina reagents; premium runes also apply to temporary items.
Added the summon of the mightiest level 70 rabbit, for those wishing to test their strength.
The web store now offers Item Saver (365d), Eternal Endurance (365d), Red Phoenix Talisman (365d) and Double Warehouse (365d) for true hardcore players.
The Experience Block Stone. Available only to characters of level 60 and below.
The Space Stone. (Unlocks a character slot when used). Account capacity can be increased up to 20 slots.
Added recipes and blueprints for creating gear/gems and more.
The monthly lottery. A lottery ticket is sold in the web store for 90 ZZ; by using it you automatically enter the monthly draw of the entire ZZ amount spent on lottery tickets.
The Customization Scroll. Changes a weapon's appearance within its type (dual to dual, daggers not into claws, etc.). Customization reset and skin try-on — at the NPC Madam Butterfly on the Black Market.
The web store now offers service items: the Unification Sphere (account merging), the Guild Banner (transfers guild leadership to another player), the Full Restoration Hammer (restores a broken item), the Transformation Scroll (changes the account's faction).
Boxes of dispel, cleansing, healing and blessing potions. Each box holds 300 of the corresponding potions to save inventory space.
The Umbra Chest. The chest can yield random perfect gem(s) of levels 3-18.
The "Character Sorting" item can be purchased in the LP store. Put it in your warehouse, then write to support with your login and the desired character order.
You can obtain the Banker Rune and the Merchant Rune, which work like the Warehouse Rune.
Magic Powder — reveals hidden characters within a 15-meter radius for 10 seconds.
New items for running your own events: Chicken Summon: 4 chickens, reward — Divine Elixir x4; Killer Crab Summon: a level 71 Crab, reward — 9 Copper Coins; Strong Sorcerer Summon: a level 73 Sorcerer, reward — 5 random valuable items.
Spell Books of levels 1/2/3: reading one grants +1 skill point (bonus point caps — 20/40/60). The points are not lost on skill reset. The books come from the newcomer pack, quests, global drop from level 50+ monsters, Regnum chests and crafting from Energy Shards.
Set synergy: bonus stats are granted starting from four set pieces (quest and marvel sets), and the bonus grows noticeably with the fifth piece.
Level 6-7 crystals strengthened: the evil eye (reduces dexterity), epidemic (burns stamina), daze (burns mana), control (reduces attack speed), barrier (slows). The debuff of level 6-7 excommunication crystals cannot be removed with potions. Weapon debuffs trigger only when skills are used. Superior crystals have been moved to level 7.
+1 recreation runes boost an item's bonus stat beyond a regular recreation rune (within the premium rune limit). Obtained from the Energy Cube.
"Etain's Breath" — boosts weapon attack by 15% (excluding enchantment and crystals) for 5 seconds, with a 4-second cooldown.
On their birthday (with a confirmed date in the account panel) the player receives Excalibur — a temporary weapon with 5000 damage good for 1200 hits.
Forgotten chests with Experience Capsules can be found on PvE maps.
Gold Gain (30/365 days) — increases the amount of gold dropped by monsters.
Kills:
The website hosts rankings with the combined kills of all characters on an account and a personal kills ranking for the current month. The best funners of each PvP zone of both factions (8 players per month) receive the Funner distinction — a plaque above the nickname and a glow around the character.
A player will not receive kill points for killing a character of the opposing faction whose level is 10 or more above the killer's (a level 60 player will not get points
for killing a level 70 player, even while in a raid with higher-level characters). In the opposite direction the limit is 20 levels.
The exception is the Regnum maps, where the limit is 20 levels in both directions. The personal kill of a higher-level character still counts.
Ranks have been reworked (Ranks v.2): the maximum rank level raised to 3,200,000 kills, point distribution changed, rank stats are identical across all game modes (rank table).
Death statistics are hidden on the website and in the game (following a player vote).
Features:
An account owner can create characters with identical nicknames.
The available character modes are "Veteran" and "Legend". Some mechanics (LP for quests, potion quest chains, "Resurrection", 1000 LP for level 70) work only in "Legend" mode.
New protection against client modification.
Fixed a bug (present on all servers since the official one) related to the health bonus
depending on the blessing level — each of the six blessing segments grants a 1% bonus to current health.
Previously the bonus differed between factions, and after a full Goddess Blessing of the Union of Fury ended, the dark faction's maximum health bonus did not disappear at all.
Costumes and pets have been introduced. All pets automatically pick up items and gold. More about them at this link.
Base health and mana of Mages/Pagans increased by 45% and 30% respectively. Even after the improvement, spellcasters still have the lowest base health.
A special NPC has been installed in the Contraband Guild that lets players put unique emblems on their cloaks.
With 4 or more players in a raid, items no longer drop on the ground. Dead players and those out of sight range do not roll for the loot.
Website and forum accounts are linked: any user with an active account can log into the forum with their
login and password. After registration a player immediately gets forum access. Site login via VK and Discord is available.
Targeted resurrection runes do not work on the map where the Guild Ranking Battle (GRB) is in progress.
The duration of the Goddess Blessing has been reduced from 10 to 2 minutes. Capturing all altars grants a full Blessing, after which the altars become neutral.
A maximum sale price has been set for the Resurrection Rune at 1,000,000 gold, and for the Sun Stone (1h) at 2,000,000 gold.
Potions, loot and commercial items stack in large piles.
Trade fees have been changed: stall — 2%, auction — 5%. The fee is displayed correctly.
The enchant chance for gear from level 13 and weapons from level 10 has been increased.
Level 5-7 crystals, premium and perfect gems can now be created via the Alchemist NPC (its functionality differs from the analogous NPC on the official server). More details at this link.
Level 6 and 7 endurance crystals do not drop from monster kills or from chests.
Movement is blocked while a stall is open, to avoid accidentally closing the shop.
The Goddess's Curse. Duration 30 minutes. Reduces all stats by 100. The step between levels is 100.
After reaching level 6 the Goddess's Curse stays at that level until you leave the map.
Automatic notification of players about upcoming events on login has been added.
Emote use is blocked for 10 seconds after the last action.
The guild house has been reworked. Details here. Available: a banker and a personal warehouse keeper, six gatekeepers with map sets, blacksmith discounts on enchanting.
Added the dynamic "Battle Cry" buff — during a battle the losing faction receives a cry granting a certain number of stats depending on its level, to keep the fun going. The algorithm has been reworked: the current balance of power does not recount past kills, and the death counter resets once a day.
The damage absorption value from enchanting armor and shields is not a constant. It is calculated as a percentage of the damage dealt. This reduces dependence on enchant level in the small zones and raises its importance in the 65-70 zone.
The skills "Healer", "Fire Thorn", "Frost Barrier" and the "Thrift", "Eternal Endurance" and "Experience Block" buffs can be removed with RMB. A confirmation window then appears to prevent misclicks.
Using flasks and potions no longer stops the character.
Item disassembly has been launched at the Alchemist: over 220 item types (level 5-7 crystals, level 2 elements, Regnum jewelry, most level 61+ weapons and armor) are processed into Energy Shards. Using the Basic Recipe from the Black Market, the shards can be crafted into Spell Books lvl 1/2/3 (200/400/800 shards), Crystal Transformation Recipe 2, the Name Change Stone (EN) and other rare items. Auto-disassembly of stacks works. The shard itself can be used as a +10 damage buff for 3 seconds with no cooldown.
For a regular party, loot distribution can be switched between leader/round-robin.
More random randomness in loot distribution, regardless of the number of party/raid members. The drop chance of quest items depends on the raid members nearby, not on its full roster.
When a player drops and picks up an item, no entry appears in the party/raid members' logs.
An AFK system has been added: a player under the Curse of Laziness receives no kill points and does not roll for loot when hunting monsters. AFK characters are marked with an [AFK] prefix.
New random: in test mode, a new drop calculation system ("orthodox random") is used for some items. This helps avoid the errors and uneven drop/no-drop behavior of its Korean cousin.
Shared account gold: all characters can use a single wallet; the mode is toggled in the account panel.
Updater 2.0: shows the full ping, and with a VPN enabled — the ping from the proxy to the server; shows only proxies that are definitely available; remembers the last proxy but switches to a direct connection when the main host is available; server availability indication; starts quickly and can update itself; lets you change the screen resolution without entering the game.
The "Return" program for players absent for more than 3 months: a Special Costume for 30 days with a dynamic health bonus of up to 50,000 and Return Scrolls with promo codes (Return Scroll II additionally grants random wings); the inviter gets a reward too.
An activity rating in the VK community: points for likes, comments and polls are exchanged for promo codes with LP.
The forum hosts a Wiki section with the main guides and quests.
Monsters:
Magic attack resistance has been adjusted for all monsters (reduced by 10-40%).
Bosses on the Kanos Illium map spawn not only at a random point, but also at a random time! (The respawn principle matches the official one). Their health is significantly increased — each boss has nearly 20 million. Kanos boss stuns cannot be removed.
Dios Exiel's spawn time is fixed. He appears at 12:00 daily, 20:00 on weekdays and 18:00 on weekends (server time). The health of all of Dios Exiel's forms has been increased many times over (the strongest form has nearly 39 million). After each Dios spawn, a chest with an Energy Cube appears for the faction that lost the previous fight.
Kimuraku spawns at a random time in his old spot — on the 3rd floor of the Water Dragon cave. His health is increased to 2.7 million and his AoE attacks are strengthened. The map is accessible to players of level 60 and below.
Grian Centurion's health has been increased to 12 million. The boss respawns roughly once a day.
The health of Etain's Altar has been quadrupled.
The Old Elm has been strengthened.
The health of Altars/Relics/Obelisks has been doubled (wisdom reduced for the altars of the 1-15 and 20-30 small zones). Destroyed altar towers respawn after an hour.
Queen Kairin attacks only with earth-element skills.
New bosses, the Knights of the Nameless, have been added to the 1-15, 20-30 and 50-60 PvP maps. Their respawn time is fixed and they appear in threes. If one faction wipes the knights two or more times in a row, the next spawn is 2 neutral knights and 1 knight for the losing faction only (half as strong as usual). The knights drop Etain's Potions, an Absorption Crystal lvl 5 and chests with zone gear.
The new miniboss Herring. Appears once in a random spot in Pandoris/Ranhaar 2-6 hours after maintenance. Drops a bag with an absorption crystal lvl 5-7, Corvus recipes and etins.
A new monster has been added to the game — Murloc Norlax. This little guy has 20 forms, growing stronger with each rebirth: from 1.6 to 200 million health.
Killing golems in Kanos Illium gives a small chance of receiving a Divine Elixir.
In Crypticon's Lair, various kinds of 30-day potions can be obtained from the minibosses.
Crypticon appears in his lair every Sunday at 15:00 Moscow time. After the first form is defeated, the true form appears — the dragon Crypticon the Mighty (about 10 million health), and a secret passage opens for characters 61-70. Drop: a level 59 weapon with 5 slots x1, King's Wrath x1, Vengeance Jewelry (+7 to all stats, available from level 25) x1, a 30-day potion x3, a bag with an absorption crystal x2, an Umbra Chest x1.
A minimum monster hit chance has been introduced: a miss or absence of critical damage occurs in no more than 85% of cases, regardless of the target's dexterity and luck.
A classic bug has been fixed: monsters no longer take double damage on the first hit.
Monsters do not aggro a flying rider or their passenger.
The true forms of Cloron and Fantasma drop Torn Pages (crafting of Corvus Essence/Solution), and the first forms drop the Lost Phantom Key, which lets a party enter the Queens' phantom dungeons bypassing the "Dungeon Curse".
The minibosses of the Elemental Cave (AoL) and Ruber Chaos 2 (UoF) drop a Mysterious Chest with a high chance (respawn roughly every 12 hours).
The Shkot family on Oblivion Insula has been significantly strengthened: the drop chance of level 6 crystals, an Absorption Crystal lvl 5 and Oblivion jewelry is higher than that of other minibosses.
The minibosses of the 1-30 dungeons — Asmo (Cornwell's Ruins), the Knight (Clay Ruins), Pharos' Double (Pharos Temple) and Rapior's Double (Rapior Labyrinth) — respawn randomly every 1-2 hours. All of them drop the Raid Summon Rune; Asmo and the Knight have an increased chance of dropping zone weapons and armor.
Asmodeus and the Incarnation of Asmodeus respawn within an hour, with a chance of dropping a Dusty Mushroom.
Freezing Mirage and Haruhion drop 6-slot level 43 gloves and level 44 boots, as well as level 41-44 weapons.
Maps:
A new FFA map, the Arena, has been added for use in events. On the FFA map, "enemy" is shown instead of nicknames. Display of rank, costumes, pets and guild is disabled. Trading is available; enemies' buffs and activated potions are hidden (skills and invulnerabilities are visible).
The Akanus Ruin map has been introduced for use in events.
Portals to the new maps near Oblivion Insula work. Pantonassa and Theodore even have monsters. They drop nothing — this is not a new episode. We're just showing it. Rabbit summons are allowed.
The Iron Arena has been added for gearless fun.
The Battlefield portal (in the faction capitals) carries players to the game event maps.
Protective barriers have been added/extended on many maps to guard against attacks.
Fedion and Kalamus' House can be entered by a single player. The maps are now shared between all parties.
An additional 31-60 portal has been added to the GRB map, leading to a separate zone with the new boss the Faceless. The portal opens after defeating Sylvan in the 16-30 zone; the Faceless grants 3000 points and 200 etins. You can return to the GRB map after leaving or being kicked out.
Summoning, raid summoning and any teleportation out of Valdemar Regnum and Palaion Regnum are impossible. On logout the character stays in place, and when the client is force-closed the character remains in the game for another 20 seconds. On death the character ends up in Kanos Illium. Return portals lead out of enemy territory. Chests with Spell Books appear in the Regnums — only a character of the "home" faction can destroy a chest.
On death on the 3rd floor of Caelum Sacra, the hero resurrects behind the barrier of the same floor. The aquariums for safe teleportation are symmetrical for both factions.
On death in Dios Exiel's room, the character resurrects behind the barrier of the 3rd floor of Stella Sacra.
Oblivion Insula runs on a schedule: Mon 8-14, Tue 17-23, Wed 8-14, Thu 17-23, Fri 8-14, Sat 17-23, Sun 8-14 (Moscow time). Oblivion Insula is available to parties of two or more.
Entering the Younger Queen/Elder Queen Colony maps triggers the "Dungeon Curse" debuff (you cannot enter the dungeon again for 6 hours). The curse applies to all characters on the account, and its timer runs only in-game. The fly dungeon is split by faction AoL/UoF.
Near the respawn in Proelium, Cantabilian, CD1 (50-60), Kanos, the Stella Sacra "smoking room" (2nd floor) and in the corridors near the 2nd floor respawns, enemies receive a Powerful Curse that reduces stats. This can help you get off the respawn when the pressure is too strong.
Crypticon's Lair is available only to players 50-60. Entering with level 61-70 buffs is impossible; rabbit summons are allowed.
Added the Dungeon Master challenge — a trial for a party of three level 70 players. Entry via the NPC Avery Hildebrandt on the Black Market with a pass (granted automatically on the 7th day of logging in with a level 70 character, sold for 20 million gold). 10 stages with rewards after each: runes, elixirs, etins, an Etiva Potion lvl 2, and for the 10th stage — a Chest of Weakness. Inside, summons, teleports, targeted resurrection runes and "Devolution" do not work; entry without re-partying.
On Sundays, special maps open for the guilds that took 1st-2nd place in their faction's ranking battle: on even weeks — the Hidden Lawn (the Totem drops Jewelry Sketch 2), on odd weeks — the Land of Chests (over 1000 small chests with 500 HP each; the loot is distributed across the whole map, mount flights are allowed). Entry as a party/raid of 7+ guild members, at least one player of rank 1-2. The !mobcount command in general chat shows the remaining chests and chipmunks on the map.
Defensive towers at the respawns (Proelium, Cantabilian, Kanos, Stella Sacra 2) hit through shields and frequently apply "Retribution". Tower placement has been adjusted at players' request.
Forbidden zones have been added on the mountains in Cantabilian (20-30), Valdemar Regnum and at similar spots on the level 70 maps.
The Cornwell's Ruins, Clay Ruins, Pharos Temple and Rapior Labyrinth dungeons are available only to characters of level 30 and below. On the second floors of Cornwell's Ruins and the Clay Ruins, buffs above level 30 do not work, and after relogging in any of these dungeons the character ends up outside.
You cannot enter Proelium (1-15) in a costume or put on a costume on the map.
Added the Jewelry Sketch, which lets you create health, mana and stamina jewelry of levels 2, 3 and 4, and craft Jeweler's Hammers of levels 5-7. Jewelry Sketch 2 lets you craft Oblivion jewelry.